Sigil

= Sigil = Some call Sigil the City of Secrets, because everything that can be known is known somewhere in its twisting streets. Some call it the Cage, because it’s hard to get to and hard to leave. Mostly it’s called the City of Doors, thanks to the portals that connect it to the rest of the universe, like the hub of an enormous web of relationships and connections. A few wise souls like to think of Sigil as the microcosm—a tiny reflection of everything that is, everything that has been, and everything that yet could be, represented in the form of an enormous planar metropolis.

Population
Approximately 250,000. Representatives of nearly every race and monstrous kind can be found somewhere in the city.

Government
The only being in Sigil who wields any real authority is the mysterious Lady of Pain, the uncaring guardian and protector of the city. The touch of her gaze causes wounds to spout blood, and her smallest gesture can banish someone or something into an endless maze spawned in a pocket dimension. Her presence is said to prevent deities, demon princes, primordials, and beings of similar power from entering the City of Doors, and the fear of her is sufficient to keep a modicum of order in the streets. Crime is common, but rebellion is unthinkable.

Inns and Taverns
Sigil’s inns and taverns cater to diverse clientele. Efreets from the City of Brass can find flaming halls of sumptuous luxury. Devils can enjoy a night spent in unthinkable debauchery. A traveler might lodge in an inn whose interior is like a twilit fey grove or a sunless cavern, or eat in a place that’s virtually indistinguishable from Fallcrest’s Blue Moon Alehouse.

Supplies
The Grand Bazaar, located in the city’s Market Ward, is a huge square overflowing into side streets, alleyways, and even nearby taverns. It is filled with caravan tents and market stalls. It pales in comparison to the bazaars and markets of the City of Brass, but deals in commerce appropriate to the size of the city. Other marketplaces spring up in many places throughout the city. Most appear during the day, but some appear only at night.

Temples
Temples to all the deities—including evil gods whose shrines are rarely seen in civilized lands—can be found in the streets of Sigil. Most of them are small, and few claim any significant power in the city’s affairs.

City Wards

 * Clerk's Ward
 * Guildhall Ward
 * The Hive
 * Lady's Ward
 * Lower Ward
 * Market Ward